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We offer a relaxed atmosphere, promote individual growth, and encourage innovation and collaboration.

Lead Level Designer

1 AVAILABLE POSITION(S)

Nacon Studio Milan is seeking a Lead Level Designer for our non-racing upcoming title.
The Lead Level Designer will lead, mobilise and develop a team of level designers within a collaborative multidiscipline environment; define and track the schedule for the team, manage and mentor team members, and be a key player in the level design of the project.

Level Designer

1 AVAILABLE POSITION(S)

Nacon Studio Milan is seeking a Level Designer for our upcoming titles. The Level Designer will be required to bring structure to the game concept by creating the environment of each level and then plotting out the actions within it.

Combat Designer

1 AVAILABLE POSITION(S)

Nacon Studio Milan is seeking a Combat Designer for our upcoming titles. The Combat Designer will be required to work closely with the Design Leadership for the conceptualization and prototyping of combat gameplay (melee and shooting) of our heroes, villains, creatures and vehicles.
The ideal candidate has a strong technical understanding, a firm grasp on the fundamentals of animation and experience using state machines to hook up characters.

Gameplay Designer

1 AVAILABLE POSITION(S)

Nacon Studio Milan is seeking a Gameplay Designer for our upcoming titles. The Gameplay Designer will be required to design, prototype, interact with the Team during the implementation and tune gameplay features.

Lead UI/UX Designer

1 AVAILABLE POSITION(S)

Nacon Studio Milan is seeking a Lead UI/UX Designer for our upcoming titles. The Lead UI/UX Designer will be required to work closely with Design, Art and Programmer Leadership, leading the UI/UX department members.