WELCOME TO NACON STUDIO MILAN. WE LOOK FORWARD TO HAVING YOU IN OUR TEAM
WELCOME TO NACON STUDIO MILAN. WE LOOK FORWARD TO HAVING YOU IN OUR TEAM
WELCOME TO NACON STUDIO MILAN. WE LOOK FORWARD TO HAVING YOU IN OUR TEAM
WELCOME TO NACON STUDIO MILAN. WE LOOK FORWARD TO HAVING YOU IN OUR TEAM
WELCOME TO NACON STUDIO MILAN. WE LOOK FORWARD TO HAVING YOU IN OUR TEAM
WELCOME TO NACON STUDIO MILAN. WE LOOK FORWARD TO HAVING YOU IN OUR TEAM
WELCOME TO NACON STUDIO MILAN. WE LOOK FORWARD TO HAVING YOU IN OUR TEAM
WELCOME TO NACON STUDIO MILAN. WE LOOK FORWARD TO HAVING YOU IN OUR TEAM
WELCOME TO NACON STUDIO MILAN. WE LOOK FORWARD TO HAVING YOU IN OUR TEAM
WELCOME TO NACON STUDIO MILAN. WE LOOK FORWARD TO HAVING YOU IN OUR TEAM
WELCOME TO NACON STUDIO MILAN. WE LOOK FORWARD TO HAVING YOU IN OUR TEAM
WELCOME TO NACON STUDIO MILAN. WE LOOK FORWARD TO HAVING YOU IN OUR TEAM
WELCOME TO NACON STUDIO MILAN. WE LOOK FORWARD TO HAVING YOU IN OUR TEAM
WELCOME TO NACON STUDIO MILAN. WE LOOK FORWARD TO HAVING YOU IN OUR TEAM
WELCOME TO NACON STUDIO MILAN. WE LOOK FORWARD TO HAVING YOU IN OUR TEAM

Lead Level Designer

JOB DESCRIPTION

Nacon Studio Milan is seeking a Lead Level Designer for our non-racing upcoming title.
The Lead Level Designer will lead, mobilise and develop a team of level designers within a collaborative multidiscipline environment; define and track the schedule for the team, manage and mentor team members, and be a key player in the level design of the project.

Info

TYPE
Full-time
LOCATION
Milan
AVAILABLE POSITION(S)
1

Email us attaching your CV, portfolio and a motivational letter

DAILY RESPONSIBILITIES
  • Manage, mentor & coach Level Designers;
  • Work closely with designers, programmers and artists to create and maintain fun, playable levels they can be proud of;
  • Collect and analyse playtest data and iterate on layouts accordingly in collaboration with the environment and technical artists;
  • Have a thorough understanding of the core gameplay mechanics and how the levels will deliver/showcase those mechanics, understand the project goals, and target demographic;
  • Have a clear understanding of the technical constraints of the game engine, the capabilities and workflow of the game editor and level design pipeline and contribute ideas to help improve them;
  • Work from storyboards to create the level structure;
  • Write document listing assets, objectives and layout of each level;
  • Sketch and map out each level;
  • Review design and development work on a regular basis to ensure execution is in line with the overall vision and quality standards.
QUALIFICATIONS
  • Strong passion for making and playing games;
  • Experience in creating first or third person shooters;
  • Leadership experience, including the running of running a multi-person design team; person-management, mentoring, line-management;
  • A deep understanding of all aspects of level design with mastery in many areas including; visual language, architectural composition, sign-posting, combat and encounter design, flow, game balance, delivery/support of game mechanics, on-boarding, difficulty tuning and pacing;
  • Previous experience in the video game industry as Level Designer;
  • The ability to work collaboratively with other disciplines and experience of being a key part of a leadership group;
  • Experience of prototyping maps and gameplay mechanics using UE4, UE3 or similar (Unreal 4 Blueprints);
  • Experience writing high quality and thorough design documentation including a diagram and flow-chart creation;
  • Experience in multiplayer level design;
  • Deep player empathy;
  • Artistic talent;
  • Excellent visualization skills combined with good spatial and layout design skills;
  • Methodical mindset;
  • Knowledge of architectural principles;
  • Ability to transform 2D concepts into 3D objects;
  • Understanding of how objects respond to the laws of physics;
  • Deep understanding of gameplay and game engagement;
  • Problem-solving ability;
  • Proficient in English, both spoken and written.
NICE TO HAVE
  • Knowledge of Unreal Engine;
  • Familiarity with Perforce;
  • An understanding of GSuite.
ADDITIONAL INFORMATIONS
  • A modern and relaxed studio atmosphere;
  • A chance to work in a booming industry within an international team;
  • Coffee, snacks and drinks at the office dispensers, and daily meal vouchers;
  • Healthcare;
  • Yearly Vouchers for goods or services, including discounts on the purchase of video games;
  • 1-to-1 dedicated courses to improve personal skills (e.g. English language, soft skills or specific technical courses according to the needs of the team);
  • Company Events (dinners, cultural and team building trips);
  • Regular check-ups 1-to-1 with your manager and HR to assess performance, progress, difficulties, and periodic climate analyses;
  • Career development: structured salary review process and individual growth path;
  • Smart working policy to promote work-life balance;
  • Free Shares Incentive Plan and production bonus.