OUR TEAM

The development team is a group of successful professionals who are all driven by an enormous passion for video games and confidence in their ability to complete the entire production cycle to the highest standards of quality and reliability.

Nacon Studio Milan boasts mastery of leading-edge technology, fused together with a team who combines experience, skills and passion. We’re currently more than 70 people, and we’re looking to expand our team even more.

MEET SOME OF OUR MEMBERS

CEO & CREATIVE DIRECTOR

MARCO
PONTE

As CEO, Marco's primary task is to lead the studio with care and attention, overseeing all studio operations and steering the team towards a singular shared vision, pushing the envelope on all ongoing productions. Marco is also taking on the role of Creative Director, setting the overall vision for each product and making sure that it's respected throughout every production phase. He has over 20 years experience in the game industry and a portfolio counting more than 25 titles.

BUSINESS DEVELOPMENT DIRECTOR

CLAUDIO
GIACOPAZZI

As Business Development Director at Nacon Studio Milan, Claudio supports in a variety of disciplines across the company. In his 20+ years in the interactive entertainment industry, he built a comprehensive experience in business development, international licensing and digital distribution. Whilst taking lead on all things related to business relationships, Claudio is also key in Legal, Licensing and Marketing operations.

CFO

ANDREA
VALENTI

As CFO, Andrea oversees the company' financial, administrative and fiscal activities. He takes care of consolidated balance sheets and addressing financial risks for the company. He also contributes to budget control for each development project. Andrea, with his experience, collaborates with HR to identify the best procedures for personnel management and company welfare.

EXECUTIVE PRODUCER

SERGIO
ROCCO

Experience and wisdom its characteristics. Sergio counts almost 30 years of experience in this industry, and more than 40 published games across different platforms. As Executive Producer, he maintains an extremely vast knowledge of each area of development. His role places him in a position where he must maintain dialogue with each and every team, whilst understanding their every production need.

TECHNICAL DIRECTOR

MARCO
MARCONI

As Technical Director at Nacon Studio Milan, Marco manages the software design of the game experience, the development of technologies necessary for the project as well as the integration of third-party software. Marco also enjoys getting his hands into the code as a senior graphics programmer.

ART DIRECTOR

MAURO
FERRARI

As Art Director at Nacon Studio Milan, Mauro is responsible for driving the artistic vision of every company project, ensuring and exploring every possible synergy between art and technology. Mauro enjoys being able to directly get his hands into the development pipeline and art workflow. Mauro has the daily pleasure of managing a highly passionate and qualified core team of artists who constantly push beyond pre-conceived limits.

HEAD GAMEPLAY PROGRAMMER

CHRISTIAN
ORLANDI

As Head of Gameplay Programmers, Christian’s main task is to plan, detail and supervise the work of the game programmers at Nacon Studio Milan. One important area of focus is to mediate and enforce understanding between three very different videogame disciplines – designers, artists and programmers, to ensure that a singular vision is followed and worked to.

HEAD OF DESIGN

FABIO
RESPIGHI

Fabio’s Head of Design role is in charge of the planning, detailing, and supervision of the work passed through the team of game designers. In addition to actively participating in the creation and development of game design in support of the Creative Director, he works to establish standards for formal design documentation and is instrumental in deciding the suitable tools for each project. Fabio is also tasked with ensuring top team performance, through managing any situation hindering the game design objectives.

AUDIO DIRECTOR

LUCA
PICCINA

Luca takes charge of the audio department at Nacon Studio Milan. His main mission is to recreate your favorite motorbike’s engine roar as faithfully as possible and treat your audio senses! Let’s start revving!

LEAD QA

Marco Joele
Nicolini

Marco is a self-described Sherlock Holmes and R2-D2 hybrid, resulting in an interesting and unique blend of being “half sharp-eyed and half annoying”. Marco is always willing to help everyone to improve the quality of their work.

WANNA BECOME ONE?

WE’RE LOOKING TO EXPAND OUR TEAM